The Man Behind the Shovel
A Glasgow-based Unreal Engine studio devoted to real-time crowds, characters and tools.

Big Shovel Studio is led by Ken MacLean, sole author of OverCrowd. He works hands-on across Unreal Engine 5: C++, Blueprints, rendering and shaders, physics and editor tooling.
Beyond OverCrowd, his work spans real-time nodes for large brand campaigns, software for head-mounted facial performance capture, and the establishment of virtual production studios. He also directs a company of freelance artists producing MetaHuman assets.
The portly gentleman in the bowler hat is a fiction. The crowds are entirely real-time.